The UI stuff.
I pushed forward on my experimentation with UI and animations. The screens I have reworked are now way better and more interesting. The new ui comes with tags and descriptions for each path, to allow the player to make an « educated » decision on which path to choose, depending on their preferences. The second reworked screen comes with the possibility to activate the lighthouse and the path the player wants to follow.
I hope it’ll be enough, because right now, I don’t know what else I could do to ease in the experience and help the player find the content.
Here are some screenshots to give you an idea of what it looks like.




Scene 38.
With the scene written, I switched to cutting it and preparing it for posing.
I planned 271 shots to illustrate the script, which is about 30 shots less than what I thought I would need. I’ll see as I pose the scene. If I feel like the scene needs it, I’ll add some more shots here and there.
I’ll start posing on Monday.
The quick sum up.
- V0.6.8 will contain 4 scenes: Day 6 Scenes 36, 37, 38, and 39.
- Day 6 Scene 36 has been written, posed, rendered, post-processed, and coding phase one is complete.
- Day 6 Scene 37 has been written, posed, and rendered.
- Day 6 Scene 38 has been written.
- 642 shots are planned, 371 are posed, 371 are rendered, and 188 are post-processed.
- 21 341 words of new content so far.
- 2 222 lines of code.
- 2 tracks are ready.
- I’m currently working on posing scene 38.
You can follow my progress on this Trello board.
Wishlist, subscribe, and buy :
Thank you for your support!
The Naughty Captain

