Dev Update #371

Another delay.

Some of you already know, but I encountered some technical difficulties. My workstation had some cooling issues, tied to a broken water pump. It took me about a week to get it solved and get my computer back online.

Of course, during that time, I couldn’t do most of the work I had planned as I had no computer and no access to the files I needed.

During that time, however, I did manage to work on the last track for this update and completed it. As I hate wasting my time waiting, I also started working on the script for scene 39, which will come in v0.6.8 part 2. I wrote about 5500 words, and if the script isn’t completed, it’s already in pretty good shape.

I got Pc-Chan back online this Wednesday and immediately got back to work. Post-processing is done, proofreading is complete, and coding phase 2 is done.

I still have coding phase 3 (achievements, music, and SFX integration) and some more work on the end and credit roll screens to do before I can propose a beta test. I hope to have a build ready for Tuesday.

I’ll release as soon as the update is greenlighted.

The quick sum up.

  • V0.6.8 part 1 will contain 3 scenes: Day 6 Scenes 36, 37, and 38.
  • Day 6 Scene 36, 37 and 38 have been written, posed, rendered, post-processed, and coding phase one and two are complete.
  • 640 shots are planned, 640 are posed, 640 are rendered, and 640 are post-processed.
  • 21 467 words of new content so far.
  • 4834 lines of code.
  • 4 tracks are ready.
  • The next step is coding phase 3 (achievements, music and SFX integration).

You can follow my progress on this Trello board.

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The Naughty Captain