Dev Update #360

Scene 37.

Posing is complete; rendering is done.
I had a few issues to correct and rerender (some smoothing modifier going haywire), but aside from that, I don’t see any issues with the images. They are ready for post-processing next week.

Coding phase 1 is done. I have sent the script to my proofreader.

With all this out of the way, I moved forward to scene 38.

Scene 38.

Scene 38 is about the Of Love and Lust path (previously known as dual sub). I started writing it. I spent two days on it so far, and my first draft is about 2000 words long. I had a few paragraphs already written, but I chose to start from scratch as I changed my mind about the starting point of the scene. Just like scene 37 sprouts out of scene 36, scene 38 uses the same roots but will branch out at a different moment (way earlier than scene 37, actually).

Despite miserably failing to restrain myself on scene 37, 6500 words total (introduction + scene 38 itself) is still my goal. That means I’m aiming for a 5500-word scene. With 2000 words already in the box, it feels doable but difficult given how much content I still have to include in the scene. We’ll see. I hope to finish writing the scene next week.

Negative reviews and Game introduction.

We all know that reviews are pretty important, and Summer Scent definitely has some mixed results on that front. I always knew that I couldn’t satisfy everyone, and I didn’t even try, so parts of the negative reviews the game receives are expected, even if still hurtful. However, I noticed that a rather important number of these negative reviews were written by players who simply didn’t get the « content » they wanted (or any « content » at all) because they simply didn’t choose the right path.

And that, I can probably correct. To do so, I’m going to rework the introduction of the game (the few black screens you encounter when you initiate a new game).

The objectives are :

  • To show that the game comes with 18 different paths.
  • To show which path contains femdom, maledom, taboo, or vanilla content.
  • To inform the player that a walkthrough mode is available and offer him to activate it, and if so, to allow him to choose the appropriate path.

Hopefully, this will help the player find the content they are looking for and will help reduce the amount of negative reviews.

I had a demo ready to be uploaded, but I’m sitting on it at the moment. I plan to make a new build with a modified version of this new introduction once it is ready. That’s the kind of stuff I usually work on at the end of the dev cycle, once the content is ready, but I don’t think this can wait. I’ll probably work on it as soon as I’m done writing scene 38.

The quick sum up.

  • V0.6.8 will contain 4 scenes: Day 6 Scenes 36, 37, 38, and 39.
  • Day 6 Scene 36 has been written, posed, rendered, post-processed, and coding phase one is complete.
  • Day 6 Scene 37 has been written, posed, and rendered.
  • 371 shots are planned, 371 are posed, 371 are rendered, and 188 are post-processed.
  • 14 435 words of new content so far.
  • 2 222 lines od code.
  • 2 tracks are ready.
  • I’m currently writing scene 38.

You can follow my progress on this Trello board.

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The Naughty Captain